﻿namespace Blam_Unity.Forms.Halo_AA.gameAssetLevel.gameExecutable
{
    partial class multiSelect
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            System.Windows.Forms.ListViewGroup listViewGroup1 = new System.Windows.Forms.ListViewGroup("gameExecutable", System.Windows.Forms.HorizontalAlignment.Left);
            System.Windows.Forms.ListViewItem listViewItem1 = new System.Windows.Forms.ListViewItem("physicsConstant");
            this.lVEditorType = new System.Windows.Forms.ListView();
            this.columnHeader1 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
            this.SuspendLayout();
            // 
            // lVEditorType
            // 
            this.lVEditorType.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
            this.columnHeader1});
            this.lVEditorType.Dock = System.Windows.Forms.DockStyle.Fill;
            this.lVEditorType.FullRowSelect = true;
            listViewGroup1.Header = "gameExecutable";
            listViewGroup1.Name = "listViewGroup1";
            listViewGroup1.Tag = "";
            this.lVEditorType.Groups.AddRange(new System.Windows.Forms.ListViewGroup[] {
            listViewGroup1});
            listViewItem1.Group = listViewGroup1;
            this.lVEditorType.Items.AddRange(new System.Windows.Forms.ListViewItem[] {
            listViewItem1});
            this.lVEditorType.Location = new System.Drawing.Point(0, 0);
            this.lVEditorType.MultiSelect = false;
            this.lVEditorType.Name = "lVEditorType";
            this.lVEditorType.Size = new System.Drawing.Size(286, 282);
            this.lVEditorType.TabIndex = 0;
            this.lVEditorType.TileSize = new System.Drawing.Size(168, 40);
            this.lVEditorType.UseCompatibleStateImageBehavior = false;
            this.lVEditorType.View = System.Windows.Forms.View.Tile;
            // 
            // columnHeader1
            // 
            this.columnHeader1.Text = "";
            // 
            // multiSelect
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(286, 282);
            this.Controls.Add(this.lVEditorType);
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
            this.MaximizeBox = false;
            this.MinimizeBox = false;
            this.Name = "multiSelect";
            this.Text = "Unity - gameExecutable - Select Type";
            this.ResumeLayout(false);

        }

        #endregion

        private System.Windows.Forms.ListView lVEditorType;
        private System.Windows.Forms.ColumnHeader columnHeader1;
    }
}